§ · Colophon
How the site is made.
Rev.A · 26Q2
Monochrome on black. One family. One hero canvas authored on Unicorn Studio; one in-house MSDF engine for the Work preview. Shaders, matcap, glyph dither, bloom and grain are all composed at runtime.
Typefaces
- JetBrains Mono ↗JetBrains · Sole family — UI, labels, prose, display
MSDF atlas for Work previews is baked at build time from source SVGs (Masha’s MZ monogram, Detective, Fascination, Chromeworld, Russian Ballerina, Tough Silver, Baby Blue Movie, Rarible, Glyph Study, Devil’s Tail). Rendered through raw GLSL ES 3.00 in WebGL 2.
Libraries
- Next.js 15 ↗App Router + React 19
- Unicorn Studio ↗Hero scene (3D matcap + glyph dither + bloom + grain)
- OGL ↗MSDF glyph engine in the Work preview
- Tailwind CSS ↗Utility layer on top of custom-property tokens
- Lenis ↗Smooth scroll
- Zustand ↗Client state (theme · reduced-motion · palette)
- sharp ↗SVG → SDF atlas rasterisation at build time
Theme
Inked
Motion
Full